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Tell me about it.... She was only 3 when I joined DoH
Today at 10:37:00 AM
High school? Jesus, you're old man Tongue
Today at 10:27:45 AM
First day of school..... Ugh my oldest is now in High school.... When the fuck did this happen?
Sep. 03, 2010, 04:03:32 PM
Was in GA for work for a couple days
Sep. 03, 2010, 12:33:17 PM
Show was awesome, and thank god there was a decent breeze keeping it cooler than anticipated. For 60 yr old men, those guys can still rock like 20 yr olds
Sep. 02, 2010, 04:46:34 PM
Yeah, have fun with that. The smell of lots of bodies in one location on a hot day...priceless.
Sep. 02, 2010, 03:46:45 PM
91 here and I got the Rush concert tonight in about 4 hours... THis may not be very fun..
Sep. 02, 2010, 01:59:20 PM
Jesus. It's 94 in Maine during September. This just isn't right. Natty must be in hell Tongue
Sep. 02, 2010, 09:45:08 AM
Ewww you'll never get me down that far south at this time of year......
Sep. 02, 2010, 08:13:21 AM
What were you doing in Georgia?
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The Dungeons of the Sacellum
The Sacellum consists of three wings, with level ranges between 13 and 20.

Entrance Location

The Sacellum Dungeons can be accessed via gates within the walls that ring the main platform of the Inevitable City's arena. Beware the arena's combatants as they spar to the death upon the arena floor, for they have not a care for who falls beneath their gore-clotted blades.
Theme
The dungeons beneath the Sacellum provide succor to would-be gladiators willing to shed blood in the name of Chaos. Amidst these bloodthirsty warriors are the holding pits, where fearsome creatures are starved in preparation for their bouts in the arena above.

Altdorf Sewers
The Altdorf Sewers consist of three wings, with level ranges between 13 and 20.
Entrance Location
Many secret paths and doorways lead into the foul sewers beneath Altdorf. Some can be found in the cellars of the city's buildings, while others are accessible to anyone willing to brave the miasma emanating from an open grate on one of the city's narrow streets.
Theme
The sewers beneath Altdorf symbolize the horror of knowing what goes on outside of your sight, beneath your very feet. Things best left undiscovered wallow in the polluted depths, fed by the waste and refuse that constantly drains down from the city above. But for madmen, mutants, and fools seeking fame, ignorance is bliss.

Bilerot Burrows
The Bilerot Burrows are suitable for a group of six level 40 characters.
Entrance Location
Search north of the Monolith, near the city's lowest point. The gate will remain closed if the Inevitable City has not advanced sufficiently to unleash the unclean things that dwell within the Bilerot Burrows.
Theme
Grandfather Nurgle craves control of the Inevitable City, just as the other Dark Gods do. Though control of the sprawling metropolis eludes him, the Lord of Pestilence is the undisputed master of its festering innards. The Bilerot Burrows are but one symptom of a more serious plague which, frighteningly, shows no sign of a cure.

Sigmar's Crypts
Sigmar's Crypts are suitable for a group of six level 40 characters.
Entrance Location
Search the depths of the Temple of Sigmar, and Sigmar's Crypts will open up to you.
Theme
Innocence can be taken by force. It can also be lost or sold. Those who bargain away their souls for power and prestige represent the worst in all of us. They are below contempt, and they should be shown no mercy. Their evil is plain and egregious, and it spreads like a sickness. Such is the state of Sigmar's Crypts.

Gunbad Tunnels
The Gunbad Tunnels consist of three wings, and are suitable for a group of 6 characters between 23rd and 27th level.
   
Entrance Location
The entrance to the Gunbad Tunnels is in the northwestern portion of the Badlands.
Theme
Night Goblins, considered to be mad by most civilized peoples, infest the tunnels of Mount Gunbad like deranged parasites. In their delving, the Goblins have discovered many amazing funguses, yet they have also uncovered the remnants of the Mourkain Necromancers. In this sense, the Gunbad Tunnels have been made even more dangerous, and woe betide the adventurers who dare to enter the dark place.

Bastion Stair
Bastion Stair consists of three wings, and is suitable for a group of 6 characters between 33rd and 39th level.
   
Entrance Location
Any who wish to enter the Bastion Stair must risk madness and search for it within the Chaos Wastes.
Theme
The Bastion Stair is a place of Chaos, stained with the blood of countless dead. It is the domain of Khorne, otherwise known as the Blood God and the Skull Lord. The winds that eddy forth from the Stair carry with them the stench of death and decay, a terrible reminder of the fate that awaits the unskilled or unwary.
There is rumored to be a corrupting rift within the Bastion Stair that is open to the realms of Chaos, but few have returned to put the legends to rest.

Warpblade Tunnels
The Warpblade Tunnels are suitable for a group of 6 level 40 characters.
   
Entrance Location
There are many entrances into the Warpblade Tunnels, and these can be found within the basements of the Blowhole Tavern and the Reikland Arms by inquisitive or foolish adventurers.

Theme

The Skaven that swarm beneath Altdorf are an infestation that goes largely unnoticed by the surface-dwellers. Not only do they hold sway in the city's sewers, they are also lords of the Warplade Tunnels -- a twisting and turning complex of caverns that stretch deep below the city and into areas best left unexplored. The members of the Warpblade clan squeak and chitter in the eldritch light cast by veins of Warpstone. They are wary and vigilant, and they do not suffer intruders to live.


Bloodwrought Enclave

The Bloodwrought Enclave is suitable for a group of 6 level 40 characters.
   
Entrance Location
The Bloodwrought Enclave can be found within the Undercroft of the Inevitable City. The screams of pain, shouts of battle, and clash of steel can be heard long before one approaches the Enclave's front entrance.
Theme
War never ends within the Bloodwrought Enclave. Barakus the Godslayer sees to this, for he has ever been a loyal servant of Khorne. Even when he was a mere mortal, Barakus thirsted for spilled blood like a ravening beast, and his hunger for battle was never truly sated. Now he is cursed to remain within the Enclave, eternally tormented and eternally at arms.


Lost Vale

The Lost Vale is suitable for a group of 6 level 40 characters.
   
Entrance Location
Though the voyage is a treacherous one, it is rumored that there are boats along Avelorn's coast that will take stout adventurers to the Lost Vale.
Theme
The corruption of beauty and light is at the center of the Lost Vale. Once a place of peace, tranquility, and natural beauty, the Vale now stands as an example of shameless evil. The Everqueen is somewhere within, though none can say if she is the same woman who once graced the woodlands of Avelorn. The High Elves fear the worst, for Alarielle is as a mother to them all."

The Elysium
   
Entrance Location
The Elysium is located within the Inevitable City, in the Lost Narrows.
Theme
The Champion of Tzeentch, Aekold Helbrass, holds court within the Elysium in the Inevitable City. The "Gift of Life," granted by Chaos' warping power, is a curse Aekold bears for all eternity. As he walks, flowers and shrubs spring from the barren ground he has trodden.

The Screaming Cat Tavern  

Entrance Location

The Screaming Cat is located along the southeastern docks of Altdorf, marked by a black cat's silhouette over the door. One need only follow their nose to find the exact location.
Theme
The Screaming Cat is the favorite watering hole of the Slayer Gotrek Gurnisson and his human companion Felix Jaeger. When the two come to Altdorf, they spend a good bit of their time drinking and fishing for gossip within the tavern's musty interior. When navigating the tavern's smoke-filled and bustling interior, one must take care not to step upon one of the many sleeping cats scattered throughout.

The Altdorf Palace
   
Entrance Location
The Altdorf Palace is a reminder of the Empire's power, at it can be seen from much of Altdorf. The Emperor bides his time within the relative security of the Palace, as do his guests and most trusted advisors.
Theme
If the forces of Destruction are to conquer Altdorf, then they must succeed in seeing the Emperor brought to ruin within the walls of his palace. There can be no other substitute for victory.

The Eternal Citadel
   
Entrance Location
Tchar'zanek's Citadel stands tall and terrifying in the northernmost portion of the Inevitable City. It can be seen from almost any part of the city, which makes it all the more oppressive.
Theme
The Eternal Citadel's halls are patrolled by deadly sentries, and roving eyes are everywhere. Tchar'zanek poses the largest threat to Order, and even without his Citadel's defenses he is a power to be reckoned with. Let none who cherish their lives face Tzeentch's chosen champion alone. For those that do, seeking to spill Tchar'zanek's blood, may Sigmar watch over them as they are torn asunder.
Creative Twilight - Warhammer 40K Ramblings
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